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Software testing is the process used to measure the quality of developed computer software.

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Usability testing is a technique used in design to allow the designer to improve a product by measuring its usability(how much it can use according to the specifications or Design document), or user-friendliness. [1]

Usability testing focuses on measuring a human-made product's capacity to meet its intended purpose. Examples of products that commonly benefit from usability testing are web sites or web applications, computer interfaces, documents, or devices. Usability testing measures the usability, or ease of use, of a specific object or set of objects, whereas general human-computer interaction studies attempt to formulate universal principles.

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One of the Computer Bug

While Grace Hopper was working on the Harvard Mark II Computer at Harvard University, her associates discovered a moth stuck in a relay and thereby impeding operation, whereupon she remarked that they were "debugging" the system. Though the term computer bug cannot be definitively attributed to Admiral Hopper, she did bring the term into popularity. The remains of the moth can be found in the group's log book at the Smithsonian Institution's National Museum of American History in Washington, D.C..[2]

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Cem Kaner, James D. McCaffrey

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Did you know...

Fuzz testing or 'fuzzing' is a software testing technique that provides random data ("fuzz") to the inputs of a program. If the program fails, the defects can be noted. The great advantage of fuzz testing is that the test design is extremely simple, and free of preconceptions about system behavior.

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Software Testing news

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Categories

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Software quality traits

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Quotes

  • "Quality is never an accident; it is always the result of intelligent effort." -- John Ruskin
  • "An effective way to test code is to exercise it at its natural boundaries." -- Brian Kernighan
  • "Program testing can be used to show the presence of bugs, but never to show their absence!" -- Edsger Dijkstra
  • "Beware of bugs in the above code; I have only proved it correct, not tried it." -- Donald Knuth
  • "A relatively small number of causes will typically produce a large majority of the problems or defects (80/20 Rule)." -- Pareto principle
  • "given enough eyeballs, all bugs are shallow." -- Linus's Law according to Eric S. Raymond
  • "If you Fail to Plan... Then Plan to Fail " -- Unknown -- One of the Famous Quote for Testing
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